Creates 3D polyface mesh objects in common geometric shapes that can be hidden, shaded, or rendered.
The following prompts are displayed.
[Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge]:
Creates a 3D box polyface mesh.
Specifies the width of the box. Enter a distance or specify a point relative to the corner point of the box.

Aligns the box with other objects in the drawing or relative to an angle you specify. The base point for the rotation is the first corner of the box.
If you enter 0 as a reference angle, the new angle determines the rotation of the box.
Specify a point relative to the base point. The base point for the rotation is the first corner of the box. The box rotates by the angle between the reference angle and the new angle. If you want to align the box with another object, specify two points on the target object to define the new angle of rotation for the box.
If the reference angle of rotation is 0, the box rotates the angular distance entered relative to the first corner of the box.
Creates a cube using the length for the width and height of the box.

Specify rotation angle of box about the Z axis or [Reference]: Specify an angle or enter r
Aligns the box with other objects in the drawing or relative to an angle you specify. The base point for the rotation is the first corner of the box.
Specify the reference angle <0>: Specify a point, enter an angle, or press Enter
You can define a reference angle by specifying two points or an angle from the X axis on the XY plane. For example, you can rotate the box to align two specified points on the box with a point on another object. After defining a reference angle, specify a point for the reference angle to align with. The box then rotates around the first corner relative to the angle of rotation specified for the reference angle.
If you enter 0 as a reference angle, the new angle alone determines the rotation of the box.
Specify the new angle: Specify a point or enter an angle
To specify the new angle of rotation, specify a point relative to the base point. The base point for the rotation is the first corner of the box. The box rotates the angular distance between the reference angle and the new angle. If you want to align the box with another object, specify two points on the target object to define the new angle of rotation for the box.
If the reference angle of rotation is 0, the box rotates the angular distance entered relative to the first corner point of the box.
Creates a cone-shaped polygon mesh.

Specify center point for base of cone: Specify a point (1)
Specify radius for base of cone or [Diameter]: Specify a distance or enter d
Defines the base of the cone by its radius.
Specify radius for top of cone or [Diameter] <0>: Specify a distance, enter d, or press Enter

Defines the top of the cone by its diameter. A value of 0 produces a cone. A value greater than 0 produces a truncated cone.
Specify diameter for top of cone <0>: Specify a distance or press Enter
Specify height of cone: Specify a distance
Enter number of segments for surface of cone <16>: Enter a value greater than 1 or press Enter
Defines the base of the cone by its diameter.
Specify diameter for base of cone: Specify a distance
Specify radius for top of cone or [Diameter] <0>: Specify a distance, enter d, or press Enter

Defines the top of the cone by its diameter. A value of 0 produces a cone. A value greater than 0 produces a truncated cone.
Specify diameter for top of cone <0>: Specify a distance
Specify height of cone: Specify a distance
Enter number of segments for surface of cone <16>: Enter a value greater than 1 or press Enter
Creates the lower half of a spherical polygon mesh.
Specify center point of dish: Specify a point (1)
Specify radius of dish or [Diameter]: Specify a distance or enter d
Creates the upper half of a spherical polygon mesh.
Specify center point of dome: Specify a point (1)
Specify radius of dome or [Diameter]: Specify a distance or enter d
Creates a planar mesh whose M and N sizes determine the number of lines drawn in each direction along the mesh. The M and N directions are similar to the X and Y axes of an XY plane.
Specify first corner point of mesh: Specify a point (1)
Specify second corner point of mesh: Specify a point (2)
Specify third corner point of mesh: Specify a point (3)
Specify fourth corner point of mesh: Specify a point (4)
Enter mesh size in the M direction: Enter a value between 2 and 256
Enter mesh size in the N direction: Enter a value between 2 and 256

Creates a pyramid or a tetrahedron.
Specify first corner point for base of pyramid: Specify a point (1)
Specify second corner point for base of pyramid: Specify a point (2)
Specify third corner point for base of pyramid: Specify a point (3)
Specify fourth corner point for base of pyramid or [Tetrahedron]: Specify a point (4) or enter t

Defines the fourth corner point of the base of a pyramid.
Specify apex point of pyramid or [Ridge/Top]: Specify a point (5) or enter an option
The Z value of the point specified determines the height for the pyramid's apex, top, or ridge line.
Defines the top of the pyramid as a rectangle. If the top points cross, they create a self-intersecting polygon mesh.
Specify first corner point for top of pyramid: Specify a point
Specify second corner point for top of pyramid: Specify a point
Specify third corner point for top of pyramid: Specify a point
Specify fourth corner point for top of pyramid: Specify a point
Creates a tetrahedral polygon mesh.
Specify apex point of tetrahedron or [Top]: Specify a point or enter t
Defines the top of the tetrahedron as a triangle. If the top points cross, they create a self-intersecting polygon mesh.
Specify first corner point for top of tetrahedron: Specify a point (1)
Specify second corner point for top of tetrahedron: Specify a point (2)
Specify third corner point for top of tetrahedron: Specify a point (3)

Creates a spherical polygon mesh.
Specify center point of sphere: Specify a point (1)
Specify radius of sphere or [Diameter]: Specify a distance or enter d

Defines the sphere by its diameter.
Specify diameter of sphere: Specify a distance
Enter number of longitudinal segments for surface of sphere <16>: Enter a value greater than 1 or press Enter
Enter number of latitudinal segments for surface of sphere <16>: Enter a value greater than 1 or press Enter

Creates a toroidal polygon mesh that is parallel to the XY plane of the current UCS.
Specify center point of torus: Specify a point (1)
Specify radius of torus or [Diameter]: Specify a distance or enter d
The radius of the torus is measured from its center point to its outside edge, not to the center of the tube.
Defines the torus by its diameter.

Specify diameter of torus: Specify a distance
Specify radius of tube or [Diameter]: Specify a distance or enter d
Defines the tube by its radius.
Enter number of segments around tube circumference <16>: Enter a value greater than 1 or press Enter
Enter number of segments around torus circumference <16>: Enter a value greater than 1 or press Enter
The radius of the tube of the torus is measured from the center of the tube to the outside edge of the tube.
Creates a right-angle, wedge-shaped polygon mesh with a sloped face tapering along the X axis.
Specify corner point of wedge: Specify a point (1)
Specify length of wedge: Specify a distance
Specify width of wedge: Specify a distance
Specify height of wedge: Specify a distance
Specify rotation angle of wedge about the Z axis: Specify an angle
The base point for the rotation is the corner point of the wedge. If you enter 0, the wedge remains orthogonal to the current UCS plane.
